In this investigation, I rate 2 videos on each of the four components of the Create Excellence Framework and give justification for each rating.

Video 1:

Real-World Learning:

  • Rating: Level 2
  • Justification: While the usage of an electron microscope is fascinating, in the video there is not much connection to the real world other than watching how scientists would use an electron microscope to view a sample.

Cognitive Complexity:

  • Rating: Level 2
  • Justification: Although difficult to tell, in the video it seems the teacher directed the students to the samples they would collect and then send to the lab. There is no evidence the students were able to choose their sample or what they should take a sample of to send.

Student Engagement:

  • Rating: Level 2
  • Justification: While the students were certainly engaged in the task and observing what the scientists in the lab had to say, the task seemed to be entirely teacher directed with little input from the students.

Technology Integration:

  • Rating: Level 2
  • Justification: Usage of an electron microscope is certainly interesting but the students themselves had not direct involvement or usage of the tech. They collected samples and could have used some sort of technology for collection. To that extent, the students had little technology integration and it wasn't necessary to complete the project.

Video 2:

Real-World Learning:

  • Rating: Level 4
  • Justification: While working on a project for Microsoft may not seem like it would impact a community, I believe that having two high school juniors working for a large company would be of great interest to their community and might influence and inspire other students to reach for that same goal.

Cognitive Complexity:

  • Rating: Level 4
  • Justification: Students were creating an entirely new product, an animation that demonstrated the capabilities of Microsoft technologies. While they may have found inspiration for their project from other places, the project was completely new and was essential to the project.

Student Engagement:

  • Rating: Level 5
  • Justification: The problem was inquiry-based as the students had to discover on their own how to use the technology to solve the problem. They had to collaborate with Microsoft and with writers to ensure the script was similar to what would be created for a movie script. The technology was fully implemented in the project and fully led by the students.

Technology Integration:

  • Rating: Level 5
  • Justification: The tech was not only seamlessly integrated, it's usage was at the heart of the project. The students collaborated with field experts and had to use several technologies to bring their project to life.

Interactive Video

Using PlayPosit, I made the following video interactive to discuss using technology to help students solve problems at Create level 3, 4, or 5.

References:

Maxwell, M., Stobaugh, R., & Tassell, J. H. (2015). Chapter 4: Technology integration. In Real-world learning for secondary schools: Digital tools and practical strategies for successful implementation. Bloomington, IN: Solution Tree. ISBN: 9781935249443.

Wolfram, C. (2010, July). Teaching kids real math with computers. Retrieved from http://www.ted.com/talks/conrad_wolfram_teaching_kids_real_math_with_computers


Mike Paul

I teach, I dad, I husband, I blog, I math, I social. not always in that order. Wizard's Eighth Rule. #10x #awesomesauce

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